Docs / Pattern Bodies
Pattern Bodies
PRO
Places solid bodies at every pattern point and adds them to or cuts them from the part. Boxes, cylinders, cones, spheres, pyramids or your own body. Thousands of bodies in one feature.
Screenshot: PropertyManager + preview canvas
Where to find it
Advanced Surface Tools tab › Pattern Mapper, then set Mode to Body. The result is one Pattern Bodies feature in the tree.
Options
BodySphere, Box, Cylinder, Cone, Pyramid, or Custom.
Custom bodyModel a small solid at the origin pointing +Z and pick it. It must come before the feature in the tree.
BodiesAdd (bumps), Cut (dimples, pockets) or SeparateBodies. On a surface body, Cut punches holes.
LayoutEvery Pattern Mapper layout, including Generative; each generator can place its own body.
ModifiersSize, rotation, visibility and offset per body.
Editing the feature
Right-click the feature in the FeatureManager tree › Edit Feature. Changes rebuild the result in place; downstream features update as usual.
Good to know
- All faces must be on one body.
- Each add or cut gets slower as the body gains faces: thousands of boxes or pyramids take seconds to a minute.